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Gold Farming

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Gold farming

The Korean Case Study

In late 2006, the Korean Ministry of Culture and Tourism has proposed a bill that aims to regulate the exchange of virtual currency, in an attempt to tighten regulations on hazardous gambling activities. However, the debate still rages at the Korean National Assembly as the bill stalls due to the controversy created by the law project.
 
This bill was welcomed by the video game industry as a source of relief to this problem but, on the other hand, is criticized because the Korean government would cut off its local companies access to a growing market, estimated at $US 1 billion at the time where the bill was first proposed.

The effects and consequences of buying gold

According to Blizzard Entertainment, the vast majority of all gold bought originates from hacked accounts. The article depicting the source of the bought gold also stated that customers who have paid for character development services most often found their accounts hacked months after, their characters stripped of their items and said items were sold for gold.
 
Also, Blizzard Entertainment took legal action against one such company, In Game Dollar LLC, and that company cannot advertise in-game by any means.

Finally, the players behind these companies spend a lot of time playing this game and are often based in third-world countries where child labor is widespread. Do you want to waste the lives of poor children by purchasing gold from a third-world-based company? (This is especially true in the European and Asian servers, as companies specialized in American servers often offer steeper prices)

Account trading

Despite the fact that, in January 2006, eBay blocked the sale of MMORPG accounts, the market for well-equipped characters is growing up every day. As some of the best players have their characters progress through the game, they take on some of the toughest challenges and some the rewards associated with them come under the form of un-tradable items. Such practices make poor, committed players susceptible to selling characters for amounts going up to $CAN 11,000 (EUR 7,000).
 
Therefore making players even more vulnerable to addiction.

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Disclaimer: The Anti-World of Warcraft League is in no way affiliated with Airbus Industrie or Blizzard Entertainment.