No matter if you are against how player-vs-player or player-vs-environment are made, the Anti-WoW League has the
same viewpoint on both issues.
PvP
Player-vs-player is seen as extremely elaborate, and sometimes as extremely complex and hard to understand. While some
players see PvP as the main reason for their World of Warcraft experiences, the main flaw, as seen by the Anti-WoW League,
is the limit imposed on the amount of honor points one can earn in a week. We at the League consider that there should
be no weekly honor cap, otherwise people will waste their time more.
Not all players choose to specialize in PvP; however, the hardcore PvP specialists decided to go hardcore, for reasons
that depend on people. We have, on one side, people who decide to concentrate on that aspect of the game in order to get higher
skill levels without necessarily obtaining stunning gear and other people who concentrate on obtaining stunning gear without
necessarily getting better in the process.
And also, for one, we estimate that about half the players are PvP-specialized, but the class system of the game
seems more geared for the other half of player-vs-environment-specialized players. Coping with the needs of both groups seem
unfeasible.
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PvE
Player-vs-environment was the original purpose of the game; maybe this aspect of the game can make better use of the
players' innate skills, making it somewhat less gear-dependent. However, our opinion is clear about skill vs. gear: overall,
World of Warcraft requires the careful balance of both to succeed.
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